﻿capital = 126#首都
if = {
	limit = {
		has_dlc = "No Step Back"
	}

	add_tech_bonus = {
		bonus = 0.5
		uses = 1
		technology = MVLV_research_engine_maneuver_2
	}
	add_tech_bonus = {
		bonus = 0.5
		uses = 1
		technology = MVLV_research_add_aerial_blade_armor
	}
	add_tech_bonus = {
		bonus = 0.5
		uses = 1
		technology = MVLV_research_special_structure_1
	}
	set_technology = {
		MVLV_research_basic_tsf_framework = 1
		MVLV_research_A6 = 1
		MVLV_research_A10 = 1
		MVLV_research_tsf_1_light_framework = 1
		MVLV_research_tsf_1_light_mod_framework = 1
		MVLV_research_tsf_1_heavy_framework = 1
		MVLV_research_tsf_2_light_framework = 1
		MVLV_research_tsf_2_maneuver_framework = 1
		MVLV_research_armor_light = 1
		MVLV_research_armor_heavy = 1
		MVLV_research_engine_1 = 1
		MVLV_research_engine_maneuver_1 = 1
		MVLV_research_OS_1 = 1
		MVLV_research_OS_close_1 = 1
		MVLV_research_OS_close_2 = 1
		MVLV_research_OS_support_1 = 1
		MVLV_research_head_normal_1 = 1
		MVLV_research_head_aerial_1 = 1
		MVLV_research_assault_cannon_1 = 1
		MVLV_research_assault_cannon_2 = 1
		MVLV_research_reinforced_structure_1 = 1
		MVLV_research_add_blade_armor = 1
		MVLV_research_combat_sword = 1
		MVLV_research_shield = 1
		MVLV_research_add_sensor_1 = 1
		MVLV_research_supplies = 1
		MVLV_research_small_missile = 1
		MVLV_research_custom_shells = 1
		MVLV_research_support_gun = 1
		
	}
	create_equipment_variant = {
		name = "F-4E（欧州）"
		type = MVLV_TSF_chassis_1_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_basic_head
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_assault_cannon_1
		}
		icon = "GFX_F-4E"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "F-5（欧州）"
		type = MVLV_TSF_chassis_1_light
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_basic_assault_cannon
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_basic_assault_cannon
		}
		icon = "GFX_F-5"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "MirageIII（欧州）"
		type = MVLV_TSF_chassis_1_light
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_basic_assault_cannon
			MVLV_TSF_head_slot = MVLV_TSF_basic_sensor_system
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_basic_assault_cannon
			MVLV_TSF_leg_slot = MVLV_TSF_add_blade_armor
		}
		icon = "GFX_MirageIII"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "TornadeIDS（欧州）"
		type = MVLV_TSF_chassis_1_light
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_basic_assault_cannon
		}
		icon = "GFX_TornadeIDS"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "TornadeADV（欧州）"
		type = MVLV_TSF_chassis_1_light_mod
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_assault_cannon_1
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_add_back_thruster
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_back_thruster
			MVLV_TSF_leg_slot = MVLV_TSF_add_blade_armor
			MVLV_TSF_sp_slot_1 = MVLV_TSF_fcs_1
			MVLV_TSF_sp_slot_2 = MVLV_TSF_piercing_shell
		}
		icon = "GFX_TornadeADV"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Mirage2000（欧州）"
		type = MVLV_TSF_chassis_1_light_mod
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_assault_cannon_1
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leg_slot = MVLV_TSF_add_blade_armor
		}
		icon = "GFX_Mirage2000"
		obsolete = yes
	}

	create_equipment_variant = {
		name = "JA-37（欧州）"
		type = MVLV_TSF_chassis_2_light
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_heavy_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_basic_assault_cannon
		}
		icon = "GFX_JA-37"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "JAS-39（欧州）"
		type = MVLV_TSF_chassis_2_light
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_close
			MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_2
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_assault_cannon_1
		}
		icon = "GFX_JAS-39"
	}
	create_equipment_variant = {
		name = "Rafale（欧州）"
		type = MVLV_TSF_chassis_2_maneuver
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_2_close
			MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_aerial_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_2
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_assault_cannon_1
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_shoulder_slot = MVLV_TSF_add_blade_armor
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_heavy_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_drop_tank
			MVLV_TSF_arm_slot = MVLV_TSF_sub_sword
			MVLV_TSF_leg_slot = MVLV_TSF_add_blade_armor
		}
		icon = "GFX_Rafale"
	}
	
}


if = {
	limit = {
		NOT = {
			has_dlc = "No Step Back"
		}
	}
	set_technology = {
		UNI_basic_concept_research = 1
		UNI_Assault_gun_improvement_1 = 1
		UNI_Assault_gun_improvement_2 = 1
		UNI_Blade_improvement_1 = 1
		UNI_Blade_improvement_2 = 1
		UNI_Schurzen_1 = 1
		UNI_Manipulator_improvement = 1
		tsf_sub_weapons = 1
		generic_F-4 = 1
		generic_F-5 = 1
		EUR_F-15 = 1
		EUR_JA-37 = 1
		EUR_JA-39 = 1
		
		EUR_F-5EADV = 1
		EUR_MIII = 1
		EUR_F-5GIDS = 1
		EUR_Rafale = 1
		generic_A-6 = 1
		generic_A-10 = 1
	}
}




1999.1.1 = {
	oob = "EUR_1999"
	load_oob = "MVLV_generic_templates"
	load_oob = "MVLV_TSF"
	load_oob = "MVLV_TSA"
	load_oob = "MVLV_ASA"
	load_oob = "MVLV_paratrooper"
	# set_naval_oob = "EUR_1999_navy" #海军テンプレート読み込み
	add_to_war = {
		targeted_alliance = UNI
		enemy = BET
	}	#戦争状態を設定
	set_technology = {
		#初期研究を定義
		infantry_weapons = 1
		infantry_weapons1 = 1
		Mvlv_tech_support_pack = 1
		
		gw_artillery = 1
		interwar_artillery = 1
		artillery1 = 1
		artillery2 = 1
		rocket_artillery = 1
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_medium_tank = 1
		advanced_medium_tank = 1
		improved_medium_tank = 1
		early_destroyer = 1

		fleet_in_being = 1
		fighter = 1
		CAS1 = 1
		CAS2 = 1
		electronic_mechanical_engineering = 1
		radio = 1
		radio_detection = 1

		AA_tankI = 1
		AA_tankII = 1
		#industry
		basic_machine_tools = 1
		improved_machine_tools = 1
		improved_equipment_conversion = 1


		dispersed_industry = 1
		dispersed_industry2 = 1
		
		construction1 = 1
		construction2 = 1
		construction3 = 1
		construction4 = 1
		construction5 = 1
		fuel_silos = 1
		fuel_refining = 1
		
		experimental_rockets = 1
		rocket_engines = 1
		jet_engines = 1
		MVLV_shell_tech = 1
		###陸军ドクトリン###
		mobile_warfare = 1

		tech_special_forces = 1
		
		improved_equipment_conversion = 1
		
		###军需・民需建築許可###
		MVLV_EnableBuilding_arms_factory = 1
		MVLV_EnableBuilding_industrial_complex = 1
		MVLV_EnableBuilding_ammunition_plant = 1
		MVLV_EnableBuilding_ammunition_silo = 1
		###戦術###
		human_combat_tactics = 1
	
	}

	add_ideas = {
		#初期国家精神を定義
		limited_exports
		service_by_requirement
		war_economy
		mvlv_nuclear_winter
		mvlv_prominence_problem
		mvlv_leased_land
		EUR_power
		mvlv_parmanent
		EUR_eng
		MVLV_UNF
	}
	if = {
		limit = {
			has_dlc = "Man the Guns"
		}
		set_technology = {
			muvluv_mtg_naval_pack = 1
			muvluv_mtg_mtg_transport_pack = 1
		}
		### Battleship Variants	
		create_equipment_variant = {
			name = "Nagato Class"
			name_group = JAP_BB_HISTORICAL
			type = ship_hull_heavy_1
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				fixed_ship_armor_slot = ship_armor_bb_1
				front_1_custom_slot = empty
				mid_1_custom_slot = ship_secondaries_1
				mid_2_custom_slot = ship_airplane_launcher_1
				rear_1_custom_slot = ship_heavy_battery_2
			}
		}
		create_equipment_variant = {
			name = "Kongo Class"
			name_group = JAP_BB_HISTORICAL
			type = ship_hull_heavy_2
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_2
				fixed_ship_secondaries_slot = ship_secondaries_1
				fixed_ship_armor_slot = ship_armor_bc_2
				front_1_custom_slot = ship_anti_air_1
				mid_1_custom_slot = empty
				mid_2_custom_slot = ship_airplane_launcher_1
				rear_1_custom_slot = ship_heavy_battery_1
			}
		}

		### Heavy Cruiser Variants			

		create_equipment_variant = {
			name = "Mogami Class"
			type = ship_hull_cruiser_2
			name_group = JAP_CL_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_2
				fixed_ship_secondaries_slot = ship_secondaries_1
				front_1_custom_slot = ship_medium_battery_2
				mid_1_custom_slot = empty
				mid_2_custom_slot = empty
				rear_1_custom_slot = ship_airplane_launcher_1
			}
		}


		create_equipment_variant = {
			name = "Sendai Class"		# cruiser minelayer
			type = ship_hull_cruiser_1
			name_group = JAP_MINELAYERS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = empty
				mid_1_custom_slot = empty
				mid_2_custom_slot = empty
				rear_1_custom_slot = empty
			}
		}
		### Destroyer Variants

		create_equipment_variant = {
			name = "Fubuki Class"
			type = ship_hull_light_1
			name_group = JAP_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_2
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_2
				mid_1_custom_slot = empty
				rear_1_custom_slot = empty
			}
		}

		### Submarine Variants	
		create_equipment_variant = {
			name = "Ro-26 Class"
			type = ship_hull_submarine_1
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				rear_1_custom_slot = empty
			}
		}

		create_equipment_variant = {
			name = "Yamato Class"
			type = ship_hull_super_heavy_1
			name_group = JAP_BB_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_super_heavy_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_2
				fixed_ship_fire_control_system_slot = ship_fire_control_system_1
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_2
				fixed_ship_secondaries_slot = ship_secondaries_2
				fixed_ship_armor_slot = ship_armor_shbb
				front_1_custom_slot = ship_anti_air_1
				front_2_custom_slot = empty
				mid_1_custom_slot = empty
				mid_2_custom_slot = ship_secondaries_2
				mid_3_custom_slot = ship_secondaries_2
				rear_1_custom_slot = ship_super_heavy_battery_1
				rear_2_custom_slot = ship_airplane_launcher_1
			}
		}

		create_equipment_variant = {
			name = "Katori Class"
			type = ship_hull_cruiser_2
			name_group = JAP_CL_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				mid_1_custom_slot = ship_torpedo_1
				mid_2_custom_slot = empty
				rear_1_custom_slot = ship_airplane_launcher_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Kagero Class"
			type = ship_hull_light_2
			name_group = JAP_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_2
				fixed_ship_torpedo_slot = ship_torpedo_2
				mid_1_custom_slot = empty
				rear_1_custom_slot = ship_light_battery_2
			}
		}

		create_equipment_variant = {
			name = "A1/B1 Class"
			type = ship_hull_cruiser_submarine
			name_group = JAP_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				front_1_custom_slot = ship_airplane_launcher_1
				mid_1_custom_slot = empty
				rear_1_custom_slot = empty
			}
		}
		set_naval_oob = "EUR_1999_navy"
	}
	if = {
		limit = {
			not = {
				has_dlc = "Man the Guns"
			}
		}
		set_technology = {
			early_submarine = 1
			basic_submarine = 1
			improved_submarine = 1
			advanced_submarine = 1
			early_destroyer = 1
			basic_destroyer = 1
			improved_destroyer = 1
			advanced_destroyer = 1
			early_light_cruiser = 1
			basic_light_cruiser = 1
			improved_light_cruiser = 1
			advanced_light_cruiser = 1
			early_heavy_cruiser = 1
			basic_heavy_cruiser = 1
			improved_heavy_cruiser = 1
			advanced_heavy_cruiser = 1
			early_battleship = 1
			basic_battleship = 1
			improved_battleship = 1
			advanced_battleship = 1
			early_battlecruiser = 1
			basic_battlecruiser = 1
			heavy_battleship = 1
			heavy_battleship2 = 1
			early_carrier = 1
			basic_carrier = 1
			improved_carrier = 1
			advanced_carrier = 1
			transport = 1
			landing_craft = 1
			tank_landing_craft = 1
		}
		set_naval_oob = "EUR_1999_navy_legacy"
	}
	set_convoys = 800
	starting_train_buffer = 100
}

set_stability = 0.6#初期安定度を定義
set_war_support = 0.5#初期戦争協力度を定義
set_research_slots = 4#初期研究枠を定義
army_experience = 300
navy_experience = 100
add_political_power = 0#初期政治力を定義

add_offsite_building = { type = arms_factory level = 50 }
add_offsite_building = { type = industrial_complex level = 45 }
add_offsite_building = { type = dockyard level = 10 }
add_offsite_building = { type = ammunition_plant level = 5 }
add_offsite_building = { type = ammunition_silo level = 2 }

set_politics = {
	#初期政体を定義
	ruling_party = democratic
	last_election = "1935.11.14"
	election_frequency = 48
	elections_allowed = yes
}

set_popularities = {
	#初期支持率を定義
	democratic = 97
	fascism = 2
	communism = 1
}

###各政体における指導者を定義###
create_country_leader = {
	name = "Winston Churchill"
	desc = "POLITICS_WINSTON_CHURCHILL_DESC"
	picture = "EU.dds"
	expire = "2040.1.1"
	ideology = conservatism
	traits = {
		#traits here need to also be added to events britain.9 and britain.10. Don't ask why.
	}
}

create_country_leader = {
	name = "欧州理事会"
	desc = "POLITICS_STANLEY_BALDWIN_DESC"
	picture = "EU.dds"
	expire = "2040.1.1"
	ideology = liberalism
	traits = {
	}
}

create_country_leader = {
	name = "Oswald Mosley"
	desc = "POLITICS_OSWALD_MOSLEY_DESC"
	picture = "GFX_Portrait_generic_council"
	expire = "2040.1.1"
	ideology = fascism_ideology
	traits = {
	}
}

create_country_leader = {
	name = "Rajani Palme Dutt"
	desc = "POLITICS_PALME_DUTT_DESC"
	picture = "GFX_Portrait_generic_council"
	expire = "2040.1.1"
	ideology = leninism
	traits = {
	}
}

recruit_character = EUR_Daw
recruit_character = EUR_Alexander
recruit_character = EUR_Villefried
recruit_character = EUR_Sieglinde
recruit_character = EUR_Gerhard
recruit_character = EUR_Brigitte
recruit_character = EUR_Bernadette
recruit_character = EUR_Ilfriede
recruit_character = EUR_Lunateresia
recruit_character = EUR_Helgarose
recruit_character = EUR_Stella
recruit_character = EUR_Wolfgang
recruit_character = EUR_Winston
recruit_character = EUR_Auvergne



###初期将军及び元帥を定義###
###初期提督を定義###
create_navy_leader = {
	name = "James Fownes Somerville"
	#picture = "Portrait_Britain_Algernon_Willis.dds"
	traits = {
		superior_tactician
	}
	skill = 5
}

create_navy_leader = {
	name = "Henry Harwood"
	#picture = "Portrait_Britain_Algernon_Willis.dds"
	traits = {
		old_guard_navy
		blockade_runner
	}
	skill = 3
}

create_navy_leader = {
	name = "Andrew Cunningham"
	#picture = "Portrait_Britain_Algernon_Willis.dds"
	traits = {
		blockade_runner
		superior_tactician
	}
	skill = 5
}

create_navy_leader = {
	name = "Bruce Fraser"
	#picture = "Portrait_Britain_Algernon_Willis.dds"
	traits = {
		blockade_runner
	}
	skill = 4
}

create_navy_leader = {
	name = "John Tovey"
	#picture = "Portrait_Britain_Algernon_Willis.dds"
	traits = {
		superior_tactician
	}
	skill = 4
}

create_navy_leader = {
	name = "Bernard Rawlings"
	#picture = "Portrait_Britain_Algernon_Willis.dds"
	traits = {
	}
	skill = 1
}

create_navy_leader = {
	name = "John Cunningham"
	#picture = "Portrait_Britain_Algernon_Willis.dds"
	traits = {
	}
	skill = 4
}

create_navy_leader = {
	name = "Charles Forbes"
	#picture = "Portrait_Britain_Algernon_Willis.dds"
	traits = {
		fly_swatter
	}
	skill = 3
}

create_navy_leader = {
	name = "Algernon Willis"
	#picture = "Portrait_Britain_Algernon_Willis.dds"
	traits = {
		spotter
	}
	skill = 3
}

create_navy_leader = {
	name = "Arthur Power"
	#picture = "Portrait_Britain_Algernon_Willis.dds"
	traits = {
	}
	skill = 2
}
